

Some of the puzzles have multiple solutions but most can only be solved one way. When it comes to placing portals, there are times when you'll have to free fall and place a portal on the ground to gain enough velocity to make it across a wide cavern. Many of the same concepts are in place where you have to put weighted cubes on buttons to open the exit doors. The puzzles start off easy and get gradually harder. The humor in this game is top notch and there’s a funny new credits song after you beat the single player campaign. The messages are pretty funny and make you wonder why people would willingly go through these “tests” for $60. There are offices with 70’s décor and main frames to the 80’s era with monochrome CRTs and desktop PCs.Īlong your travels you’ll get to know Cave Johnson, the President of Aperture Science, through his pre-recorded messages and test findings. The décor changes as you work your way through the labyrinth. Like the previous Portal, you can make inter-connecting portals that allow you to travel between rooms and floors easily.Īs you’re making your way out of the depths of Aperture Science you’ll be travelling through the beginnings of Aperture to modern day. On your way out you’ll stumble upon your trusty portal gun which will help you escape the remains of many test chambers.

He will help you escape before the Aperture Science building collapses. Single Player or Two Player Cooperative Playģ.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processorġ GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)ĪTI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higherĪfter being trapped in cryosleep for decades, Chell, the defiant lab rat of the original Portal game, once again finds herself inside Aperture Science and is woken up by an unfamiliar robot named Wheatley.
